Set Sprite Property
Make a sprite store the kind of number you say.
let item: game.LedSprite = null;
item.set(LedSpriteProperty.X, 0);
Parameters
- the sprite you want to make store the number you say
- the kind of number you want to store in the sprite, like
x, how far up or down the sprite is on the screen (0-4)y, how far left or right the sprite is on the screen (0-4)direction, which way the sprite is pointing (this works the same way as the turn function)brightness, how bright the LED sprite is (this works the same way as the brightness function)blink, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
Example
This program makes a sprite on the left side of the screen, waits two seconds (2000 milliseconds), and then moves it to the right side of the screen.
let ball = game.createSprite(0, 2);
basic.pause(2000);
ball.set(LedSpriteProperty.X, 4);
See also
turn, brightness, change sprite property, get sprite property